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<description>Martin Hrášek on Go, cloud infrastructure, DevOps, flight simulation and cameras.</description>
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<lastBuildDate>Sun, 08 Nov 2026 00:00:00 GMT</lastBuildDate>
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<title>Is There a Clean Node.js Image? (No — and the Zeros Lie)</title>
<link>https://mrlm.net/blog/is-there-a-clean-node-image</link>
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<pubDate>Sun, 08 Nov 2026 00:00:00 GMT</pubDate>
<description>I scanned 31 Node.js container images with two scanners to find a clean one. There isn&apos;t one — and the images that looked clean taught me more than the ones that didn&apos;t.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Docker</category>
<category>Security</category>
<category>Node.js</category>
<category>DevOps</category>
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<title>Eleven Aircraft From a Paperclip: Bringing Up an ADS-B Receiver</title>
<link>https://mrlm.net/blog/eleven-aircraft-from-a-paperclip</link>
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<pubDate>Sun, 01 Nov 2026 00:00:00 GMT</pubDate>
<description>I spent 5 520 Kč on an ADS-B receiver and did not order the antenna. So the first honest measurement of my sky came off 68.8 mm of straightened paperclip — eleven aircraft heard, three of them placeable, and one NATO flight I listened to for three minutes and never managed to put on a map.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Aviation</category>
<category>ADS-B</category>
<category>Hardware</category>
<category>SDR</category>
<category>Go</category>
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<title>The Adoption Problem Is People</title>
<link>https://mrlm.net/blog/the-adoption-problem-is-people</link>
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<pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate>
<description>Everybody quotes the 95% failure number. Its own data said 60% investigated, 20% piloted, 5% shipped — and the 80% who never piloted anything were counted as failures. Strip out the fake statistic and the real problem is still there, and it is not technology. It is how fast an organisation can change itself.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>AI</category>
<category>Engineering Management</category>
<category>Organisational Change</category>
<category>Software Delivery</category>
<category>Adoption</category>
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<title>Two Days a Week</title>
<link>https://mrlm.net/blog/two-days-a-week</link>
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<pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate>
<description>The field is drowning in demos and almost nobody publishes arithmetic. So here is ours — at least 20% of our week was going into revision notes, and the tooling we built gave one to two days of it back. One team, n=1, no control group, and including the part we have not solved yet.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>AI</category>
<category>Automation</category>
<category>Creative Production</category>
<category>Productivity</category>
<category>MCP</category>
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<title>Where Is the Border of Responsibility?</title>
<link>https://mrlm.net/blog/where-is-the-border-of-responsibility</link>
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<pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate>
<description>A 77,731-line pull request. A bot reviews it. Then the maintainer&apos;s review arrives — expert, accurate, and signed on its last line by a model. Last week I asked who is accountable. This week: can that person physically do the thing their signature assumes?</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>AI</category>
<category>Code Review</category>
<category>Open Source</category>
<category>Software Delivery</category>
<category>Engineering Management</category>
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<title>Who Signs for the Code Nobody Wrote?</title>
<link>https://mrlm.net/blog/who-signs-for-the-code-nobody-wrote</link>
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<pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate>
<description>AI compressed the cost of typing code. It did not touch the cost of standing behind it — and that sentence, not the typing, was always the expensive part. A walk up the supply chain where the liability evaporates at every step except the last one.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>AI</category>
<category>Software Delivery</category>
<category>Liability</category>
<category>Contracts</category>
<category>Engineering Management</category>
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<title>Four Docs Sites and Sixty Releases: The Flight Sim Stack Grew Up</title>
<link>https://mrlm.net/blog/four-docs-sites-and-sixty-releases</link>
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<pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
<description>The Go SimConnect wrapper I wrote at 11 PM two years ago now sequences arrivals, talks on the radio in 23 accents, and answers to Claude. Four projects got real documentation sites this week — and the library went from v0.27 to v0.89 in five days. Here&apos;s what actually happened.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Flight Simulation</category>
<category>Go</category>
<category>MSFS 2024</category>
<category>MCP</category>
<category>Open Source</category>
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<title>One Grade, Every Screen: The Unsolved Problem of Color Management</title>
<link>https://mrlm.net/blog/color-management-grading-multiple-outputs</link>
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<pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
<description>You spend hours getting your footage looking exactly right - rich, filmic, exactly the mood you wanted. Then you export for Instagram and it looks like a completely different video. This is not your fault. This is color management, and it&apos;s genuinely hard.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Photography</category>
<category>Cinematography</category>
<category>Color Grading</category>
<category>Post-Production</category>
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<title>New Web, Who Dis</title>
<link>https://mrlm.net/blog/new-web-who-dis</link>
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<pubDate>Thu, 10 Jul 2025 00:00:00 GMT</pubDate>
<description>I rebuilt my personal website because the old one was fine, which is a terrible reason to keep anything. Here&apos;s what happens when a DevOps engineer gets weekend hours and a opinions about their own homepage.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>SvelteKit</category>
<category>Web Dev</category>
<category>Meta</category>
<category>Terminal</category>
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<title>SimConnect in Go: Because Sometimes You Need Your Flight Sim API with a Side of Gopher</title>
<link>https://mrlm.net/blog/simconnect-in-go</link>
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<pubDate>Thu, 03 Jul 2025 00:00:00 GMT</pubDate>
<description>You know that feeling when you&apos;re knee-deep in building a Microsoft Flight Simulator addon and realize you need to talk to SimConnect? And then you realize the SDK is C++ and your soul is Go? Yeah, me too. Here&apos;s how I built a pure Go SDK for it.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Flight Simulation</category>
<category>Go</category>
<category>Programming</category>
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<title>Let&apos;s Talk About ILS Categories: How I Learned to Love the CAT III</title>
<link>https://mrlm.net/blog/ils-categories</link>
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<pubDate>Fri, 27 Jun 2025 00:00:00 GMT</pubDate>
<description>You know that feeling when you&apos;re approaching an airport and suddenly the fog rolls in? Most people panic. Pilots just check which ILS category they&apos;re certified for. Let me explain why CAT III approaches are both terrifying and beautiful.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Aviation</category>
<category>Flight Simulation</category>
<category>ILS</category>
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<title>WingWing MCDU - First Look</title>
<link>https://mrlm.net/blog/wingwing-mcdu-first-look</link>
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<pubDate>Tue, 24 Jun 2025 00:00:00 GMT</pubDate>
<description>As a flight simulation enthusiast, I am excited to introduce you to WingWing MCDU. A hardware MCDU that connects to your flight sim and makes you feel like you actually belong in the cockpit. Spoiler: you probably still don&apos;t, but at least your desk looks cooler.</description>
<dc:creator>Martin Hrášek</dc:creator>
<category>Flight Simulation</category>
<category>Hardware</category>
<category>First Look</category>
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